Patch 4.3 on the PTR!

September 27th, 2011 by Setta

Update: Blizzard explains incoming changes.

 

Update 2: Blizzard posts patch notes.

Wow.  Talk about some wild changes.  Let’s list them out how they effect people, as seen so far on the PTR.  Keep in mind, these will all change before release.

Death Knights (Donavaan):

  • Blade barrier doesn’t require blood runes on cooldown anymore.  Static 6% less damage.
  • Death Strike always heals even on miss.
  • 20% AP instead of 10% AP from Abomination’s Might
  • Bone Shield has 6 charges instead of 4.

Death Knights (Kyrizha & Ravik):

  • Very slight Howling Blast Nerf.  Made up for by the new attack power buff.

Druid (Keary):

  • Wild Growth Nerf (20% nerf on base heal amount).

Hunters (Ainimas):

  • Kill Shot Buff (45% AP)
  • True Shot Aura Buff (20% AP for melee)

Paladin (Setta):  No changes yet (Might buff matching the others).

Paladin (Sekikaze):  Big changes.

  • Divine Plea grants a holy power charge now.
  • Holy Radiance can now be cast on any raid member.  Heals targets around that party member.  Has initial up front heal followed up by a 3 second HoT afterwards.  3 second cast time and now grants a holy power charge.  Has no cooldown!
  • Infusion of Light affects Holy Radiance.
  • Judgements of the Pure now grants a regeneration bonus from spirit rather than mana back.
  • Seal of Light no longer grants 15% mana on judgement.
  • Clarity of Purpose effects Holy Radiance.
  • Infusion of Light affects Holy Radiance.
  • Judgements of the Pure 3/3 increases mana regen by 30% (possibly for the full duration) in addition to 9% haste.
  • Light of Dawn affects 6 targets naturally now.
  • Paragon of Virtue reduces cooldown of Divine Protection by an additional 10 seconds.
  • Speed of Light now grants speed upon using Divine Protection instead of the other spells.
  • Tower of Radiance will cause Holy Radiance to grant an addition holy power charge.

Priest (Loiraine): No changes yet.

Rogue (Santile):

  • Ambush nerf (190% weapon damage plus 697.3 1325).
  • Backstab nerf (200% weapon damage plus 690 1380).
  • Mutilate buff (no longer requires poisons for 20% additional damage).

Shaman (Brewna):

  • Ancestral Healing, healing crits reduce damage by 5% instead of 10%.  Now it will increase health of the target by 10% of the healing done, up to a maximum of 10% of the targets total health.
  • Cleansing Waters can only happen once every 6 seconds.
  • Riptide buff ( Heals a friendly target for 2363 and another 5585 3725 over 15 sec).

Mage (Raveion):  No changes yet.

I’ll update this in new posts when new information arrives.

 

 

 

 

 

 

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New Tank Hotfixes

August 17th, 2011 by Setta

So it’s been a while since I’ve said anything here but the newest hotfix is worth mentioning.

As far as our progression is going, we’re still doing well and will have Lord Rhyolith in the next week.  Great job team!

On to the hotfixes:

  • Threat
    • Threat generation for all tanks has been increased to 500%, up from 300%. This applies to warriors in Defensive Stance, death knights in Blood Presence, druids in Bear Form, and paladins with Righteous Fury.
    • Vengeance should no longer be generated when damage is fully absorbed by damage shields. When the shield breaks from damage or damage is partially absorbed, the amount of Vengeance generated is equal to the full amount of damage taken (including the damage absorbed.)
    • More information can be found in our latest Dev Watercooler.

These changes while simple are amazing in my mind.  Some folks really like threat as a mechanic, but as a five year tank veteran, I hate it.  To be honest, threat is either there or not.  It’s not a terribly exciting mechanic:  If you pull threat, you’re dead.  If not, you live.  Tanks, after the initial 30 seconds, have almost no chance of actually losing threat anyway so it’s just that first 30 seconds that ever matter.

As said in the Watercooler discussion, threat has quickly become a stat that most folks don’t pay attention to and really is an outdated concept.  Overall I’m looking forward to the change that will make tanking more focused on what we do: absorbing hits from the boss and mitigating damage.

Also, some interesting patch notes for a hotfix – Rhyolith was nerfed bigtime.

Lord Rhyolith

  • The explosion damage radius of each Magma Meteor just before Lord Rhyolith should now more closely match their spell effect visuals.
  • Volcanoes should no longer emit plumes of smoke while they are dormant.
  • Concussive Stomp should no longer knock nearby players back.
  • Magma Flow lines are now 30 yards long, down from 40 yards.
  • Rhyolith now activates volcanoes less often on normal difficulty.
  • Stepping on an active volcano now removes 16 stacks of armor, up from 10.

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WoW Error: Unable to Validate Game Version

February 11th, 2011 by Setta

Version Validation Error

Getting this error?  Worry not, you’re not the only one.  The hotfix today broke something with the validation.  Blizzard knows about it and is working on a fix.

http://us.battle.net/wow/en/forum/topic/2065607295

Other news, here’s the patch notes for 4.0.6a: http://us.battle.net/wow/en/blog/2259389#blog

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