October 31st, 2011 by Setta
Happy Halloween everyone!
Hit Girl, Holiday, Photo, Red Mist, RL, Santile, Setta
October 24th, 2011 by Setta
Triumph, ladies and gentlemen.
Our kill crew: Setta, Donavaan, Keary, Brewna, Sekikaze, Santile, Kyrizha, Ainimas, Raveion, Loiraine and Ravik.
10 Man, 4.2, Boss, Firelands, Freelance Tax Collector, FTC, Guild, Kill, News, Patch 4.2, Ragnaros, Raid
October 24th, 2011 by Setta
Here’s our images of the kills of Alysrazor and Majordomo Staghelm.
Our kill crew: Setta, Donavaan, Keary, Brewna, Sekikaze, Santile, Kyrizha, Ainimas, Raveion, Loiraine and Ravik.
10 Man, Boss, Firelands, Freelance Tax Collector, FTC, Kill, News, Patch 4.2, Raid
September 27th, 2011 by Setta

Update: Blizzard explains incoming changes.
Update 2: Blizzard posts patch notes.
Wow. Talk about some wild changes. Let’s list them out how they effect people, as seen so far on the PTR. Keep in mind, these will all change before release.
Death Knights (Donavaan):
- Blade barrier doesn’t require blood runes on cooldown anymore. Static 6% less damage.
- Death Strike always heals even on miss.
- 20% AP instead of 10% AP from Abomination’s Might
- Bone Shield has 6 charges instead of 4.
Death Knights (Kyrizha & Ravik):
- Very slight Howling Blast Nerf. Made up for by the new attack power buff.
Druid (Keary):
- Wild Growth Nerf (20% nerf on base heal amount).
Hunters (Ainimas):
- Kill Shot Buff (45% AP)
- True Shot Aura Buff (20% AP for melee)
Paladin (Setta): No changes yet (Might buff matching the others).
Paladin (Sekikaze): Big changes.
- Divine Plea grants a holy power charge now.
- Holy Radiance can now be cast on any raid member. Heals targets around that party member. Has initial up front heal followed up by a 3 second HoT afterwards. 3 second cast time and now grants a holy power charge. Has no cooldown!
- Infusion of Light affects Holy Radiance.
- Judgements of the Pure now grants a regeneration bonus from spirit rather than mana back.
- Seal of Light no longer grants 15% mana on judgement.
- Clarity of Purpose effects Holy Radiance.
- Infusion of Light affects Holy Radiance.
- Judgements of the Pure 3/3 increases mana regen by 30% (possibly for the full duration) in addition to 9% haste.
- Light of Dawn affects 6 targets naturally now.
- Paragon of Virtue reduces cooldown of Divine Protection by an additional 10 seconds.
- Speed of Light now grants speed upon using Divine Protection instead of the other spells.
- Tower of Radiance will cause Holy Radiance to grant an addition holy power charge.
Priest (Loiraine): No changes yet.
Rogue (Santile):
- Ambush nerf (190% weapon damage plus 697.3
1325).
- Backstab nerf (200% weapon damage plus 690
1380).
- Mutilate buff (no longer requires poisons for 20% additional damage).
Shaman (Brewna):
- Ancestral Healing, healing crits reduce damage by 5% instead of 10%. Now it will increase health of the target by 10% of the healing done, up to a maximum of 10% of the targets total health.
- Cleansing Waters can only happen once every 6 seconds.
- Riptide buff ( Heals a friendly target for 2363 and another 5585
3725 over 15 sec).
Mage (Raveion): No changes yet.
I’ll update this in new posts when new information arrives.
4.3, Death Knight, Druid, Freelance Tax Collector, FTC, Hunter, Mage, Paladin, Patch, Patch 4.3, Patch Notes, Rogue, Shaman
September 27th, 2011 by Setta
Whoa nelly. Lots of changes incoming. Here’s the Tier 13 set pieces, be aware none of these are set in stone.
Also, check out MMO-Champion for some interesting class changes. Big AoE changes, and significant Pally healing changes.
Death Knight
- Blood, 2P — When an attack drops your health below 35%, one of your Blood Runes will immediately activate and convert into a Death Rune for the next 20 sec. This effect cannot occur more than once every 45 sec.
- Blood, 4P — Your Vampiric Blood ability also affects all party and raid members for 50% of the effect it has on you.
- DPS, 2P — Sudden Doom has a 30% chance and Rime has a 60% chance to grant 2 charges when triggered instead of 1.
- DPS, 4P — Runic Empowerment has a 25% chance and Runic Corruption has a 40% chance to also grant 710 mastery rating for 12 sec when activated.
Druid
- Balance, 2P — Insect Swarm increases all damage done by your Starfire, Starsurge, and Wrath spells against that target by 3%.
- Balance, 4P — Starsurge generates 100% extra Lunar or Solar energy while Eclipse is not active.
- Feral, 2P — While Berserk is active, Savage Defense absorbs are 100% larger, and your Blood in the Water talent now causes Ferocious Bite to refresh the duration of your Rip on targets with 60% or less health.
- Feral, 4P — Frenzied Regeneration also affects all raid and party members, and your Stampede talent now grants two charges after using Feral Charge (Cat).
- Restoration, 2P — After using Innervate, the mana cost of your healing spells is reduced by 25% for 15 sec.
- Restoration, 4P — Your Rejuvenation and Regrowth spells have a 10% chance to Timeslip and have double the normal duration.
Hunter
- 2P — Steady Shot and Cobra Shot generate double the amount of focus.
- 4P — Your Arcane Shot ability has a chance to grant 25% haste to you and your pet for 10 sec.
Mage
- 2P — Your damaging spells have a 30% chance to grant Stolen Time, increasing your haste rating by 50 for 30 sec and stacking up to 10 times. When Arcane Power, Combustion, or Icy Veins expires, all stacks of Stolen Time are lost.
- 4P — Each stack of Stolen Time also reduces the cooldown of Arcane Power by 3 sec, Combustion by 4 sec, and Icy Veins by 6 sec.
Paladin
- Holy, 2P — After using Divine Favor, the mana cost of your healing spells is reduced by 25% for 15 sec.
- Holy, 4P — Increases the healing done by your Holy Radiance spell by 20%.
- Protection, 2P — Your Judgement ability now also grants a physical absorb shield equal to 30% of the damage it dealt.
- Protection, 4P — Reduces the cooldown of Divine Guardian by 60 sec and increases the radius of its effect by 70 yards.
- Retribution, 2P — Your Judgement ability has a 50% chance to generate 1 Holy Power.
- Retribution, 4P — While Zealotry is active your abilities deal 12% more damage.
Priest
- Healer, 2P — After using Power Infusion or Lightwell, the mana cost of your healing spells is reduced by 25% for [10|15] sec. (10 sec for Discipline, 15 for non-Discipline.)
- Healer, 4P — Your Power Word: Shield has a 10% chance to absorb 100% additional damage, and the cooldown of your Holy Word abilities is reduced by 20%.
- Shadow, 2P — Shadow Word: Death deals an additional 55% damage, and you no longer take damage from your own Shadow Word: Death when the target fails to die.
- Shadow, 4P — Your Shadowfiend and Shadowy Apparitions have a 100% chance to grant you 3 Shadow Orbs each time they deal damage.
Rogue
- 2P — After triggering Tricks of the Trade, your abilities cost 20% less energy for 6 sec.
- 4P — Increases the duration of Shadow Dance by 2 sec, Adrenaline Rush by 3 sec, and Vendetta by 9 sec.
Shaman
- Elemental, 2P — Elemental Mastery also grants you 400 mastery rating 15 sec.
- Elemental, 4P — Each time Elemental Overload triggers, you gain 200 haste rating for 4 sec, stacking up to 3 times.
- Enhancement, 2P — While you have any stacks of Maelstrom Weapon, your Lightning Bolt, Chain Lightning, and healing spells deal 20% more healing or damage.
- Enhancement, 4P — Your Feral Spirits have a 45% chance to grant you a charge of Maelstrom Weapon each time they deal damage.
- Restoration, 2P — After using Mana Tide Totem, the cost of your healing spells are reduced by 25% for 15 sec.
- Restoration, 4P — Increases the duration of Spiritwalker’s Grace by 5 sec, and you gain 30% haste while Spiritwalker’s grace is active.
Warlock
- 2P — The duration of your Doomguard and Infernal summons is increased by [15|45] sec and the cooldown of of those spells is reduced by 4 min. (45 for Demonology, 15 for non-Demonology.)
- 4P — Soulburn grants a 10% increase to your spell power for 10 sec.
Warrior
- Protection, 2P — Your Revenge ability now also grants a physical absorption shield equal to 20% of the damage done by Revenge.
- Protection, 4P — Your Shield Wall ability now grants 50% of its effect to all party and raid members.
- DPS, 2P — Heroic Strike costs 10 less rage while Inner Rage is active.
- DPS, 4P — Your Execute critical strikes have a 20% chance to refresh the duration of Colossus Smash.
September 20th, 2011 by Setta

New hotfixes have been applied! Here’s a list of what will be affecting us (Source):
Dungeons & Raids
Firelands
- Hell Hound Rend Flesh damage has been reduced by 25%.
- The damage multiplier granted by energy to Unstable Magma has been reduced by 50%.
- Alysrazor
- Health and damage have been reduced by 25% on normal difficulty. Health and damage have been reduced by 15% on Heroic difficulty.
- Alysrazor now drops 1 additional feather in 10-player mode and 2 additional feathers in 25-player mode in all cycles.
- The Wings of Flame buff duration on Alysrazor is now uniformly 30 seconds.
- Alysrazor’s Fiery Tornados now move slower.
- Baleroc
- Health and damage have been reduced by 25% on normal difficulty. Health and damage have been reduced by 15% on Heroic difficulty.
- Baleroc now swings 25% slower while Decimation Blade is active.
- The duration of Tormented has been reduced on normal difficulty.
- Beth’tilac
- Beth’tilac’s health and damage have been reduced by 15% on both normal and Heroic difficulty.
- Lord Rhyolith
- Health and damage have been reduced by 15% on both normal and Heroic difficulty.
- The health and damage of additional enemies in this encounter have been reduced by 15% on both normal and Heroic difficulty.
- Majordomo Fandral Staghelm
- Health and damage have been reduced by 25% on normal difficulty. Health and damage has been reduced by 15% on Heroic difficulty.
- Druid of the Flame have had their health reduced by 15%, and Sunfire damage reduced by 25% on both difficulties.
- The health and melee damage of Spirit of the Flame have been reduced by 25% on normal difficulty, and reduced by 15% on Heroic difficulty.
- Ragnaros
- Ragnaros’ health and damage have been reduced by 25% on normal difficulty.
- Ragnaros’ damage has been reduced by 15% on Heroic difficulty.
- Magma Trap damage has been reduced on all difficulties.
- The health and damage of additional enemies in this encounter have been reduced by 25% on normal difficulty and 15% on Heroic difficulty.
- Wrath of Ragnaros now knocks targets up, but not back, on normal difficulty.
- Shannox
- Health and damage have been reduced by 15% on both normal and Heroic difficulty.
- Riplimb’s health has been reduced by 15%.
- Rageface’s health has been reduced by 15%.
- Magma Flare damage and Hurl Spear damage have been reduced by 15% on both difficulties
10 Man, 4.2, Firelands, Hotfix, Patch 4.2
September 20th, 2011 by Setta
Congratulations team! Another boss added to the list of pre-nerf bosses FTC defeated! This puts us back at rank 32 our server, which is a great achievement considering our raiding schedule. Magnificent effort everyone, nerfs hit today so we’ll be clearing faster through the firelands.
Those present for the kill (in no order): Setta, Santile, Donavaan, Raveion, Brewna, Keary, Kyrizha, Ravik, Ainimas, Loraine and Sekikaze. Great job everyone!
10 Man, 4.2, Baleroc, Boss, Firelands, Freelance Tax Collector, FTC, Guild, Kill, Raid
September 13th, 2011 by Setta
So it appears we’re running a bit behind Blizzard’s schedule of boss completion. From their posts in the forums:
With the final showdown against Deathwing approaching, we’ve been keeping a close eye on players’ progress through the current Firelands raid content. Before patch 4.3 is released, we want groups who are working on Heroic-difficulty content to be able to get as close to Ragnaros as possible, and we want players who are tackling normal progression to be able to experience as many of the encounters as they can. To achieve these goals, we’ll be toning down the difficulty of both normal and Heroic raids through hotfixes in the coming weeks. In general, we plan to reduce health and damage of all raid bosses in both normal and Heroic Firelands by around the same percentage we brought difficulty down for the original Cataclysm raids when Rage of the Firelands (patch 4.2) was released.
We’re looking forward to seeing more groups of players face off against the Fire Lord in the weeks ahead. However, before we make these changes, we want to give everyone a final shot at the bosses at their current difficulty level — so this is a heads up that we’re planning to apply the difficulty hotfixes beginning the week of September 19.
Looks like we’ll need to speed up the pace a bit.
August 18th, 2011 by Setta

For those of you that were present for the kills, we were going to attempt the bird next. I’ve discovered that’s not necessary so I believe Baleroc will be our next target. Study up!
10 Man, Baleroc, Boss, Firelands, Freelance Tax Collector, FTC, Raid
August 17th, 2011 by Setta
Shannox
Lord Rhyolith
Beth’tilac
Those present for the kills (in no order): Setta, Santile, Donavaan, Raveion, Brewna, Keary, Kyrizha, Ravik, Ainimas, Jaqulyn and Sekikaze. Great job everyone!
This officially puts us at 26th (25th 10 mans) on the server!!
10 Man, 4.2, Beth'tilac, Boss, Firelands, Freelance Tax Collector, FTC, Guild, Kill, Lord Rhyolith, News, Raid, Shannox